Black Game

Black Game – Xbox – How do you enter the main building on the 3rd level I think it is?
Their level that approaches a large building with a box wafer in the center of the boys with rocket fire on the windows, etc. Your goal is to find a way, though I spent years trying to find out. Is Level 4 – the asylum
if you mean Mission 3 this could be that …. Mission 3: Naszran Town [SCc3] ———————– Twelve secondary objectives. Three required for Normal. Six needed to drive. Welcome to a breakthrough of the Mission 2. Naszran Town is a fairly long and difficult, but only if you know what you're doing I should not take more than an hour or so. You start with McCarver on a road leading to cemetery. You'll have the Uzi as your weapon that is decent to take the enemies at medium range. He has a great zoom and offers a lot of damage. As you approach the cemetery, she will tell you that reports of Intel snipers in the area. Enter the cemetery and immediately run for cover behind the nearest grave on the Law of the road / path. Wait until you hear the sound of sniper fire and then get up and run to a gravestone above. Continue doing this, whenever the fire, while he's charging, run to a gravestone over up. Soon you'll come to a fence that you need for everything, and then continue using the tombstones for cover. When you're around, I see it is in the top window building before you. At the time of the fire in him a decent series, will not stop with sniper fire and normally. Many enemies will appear the building, which could be a little hard to remove, since they can easily destroy the headstones. In this entire mission, from mostly outdoors, should aim they shot in the head as possible. Whether you've got the level of many enemies attack you at once, and there will be little or no coverage. Once the enemies are out in fact (do not forget to pick up the AK), enters the building and down the stairs to find a target Bank in a safe manner. Then up the stairs, shooting the guy who comes down, and choose the Intel pinned on the wall. There are two or three enemies at the top to bring out the Uzi or AK. Since it is close, you should have no problems. Grab the planted around ammunition and grenades. There are snipers ammunition all over the place, and the sniper in the window of the staircase. There is also a suppressor Uzi in boxes in the center of the room. Now you have to use the sniper rifle to get the enemies that appear from the building at the end of the cemetery. They tend to hide behind the tombstones, as you did in your time here. Take them out when they leave behind tombstones. There are a number of them, so you will to move fast. The sniper rifle has two 2x and 5x zoom. Use the 2x when you want to see where enemies are hiding, and 5x then to carry them out. They only have a shot, but the head is the most dramatic, since each enemy seems to have an uncontrollable reflex that makes them jump six feet in the air as they die. Use both windows to make enemies, but not the hole in the wall. A couple can also come from the other side of the cemetery. Once the first batch will keep an eye makes the rifle sniper on the road. Two men will be running gun into the building without bothering to use any cover. If they get into the building to come right back you. , Two shotguns and men is more or less, hell. So take out the sniper rifle because it is moving. Since the bullet has a fraction second to reach the goal, there is still a little ahead of them while running. Moving targets are hard to get, but doing so will save a lot of health packs (on hard difficulty, is a must). Another small batch will come, and just do what I did before. Once that everybody is move out in the cemetery at the building in the extreme left. There's a guy on top, so remove it first with the sniper. Then proceed to get some guards guarding the entrance to a small building at the end of the cemetery. (Note: If you change your sniper rifle Uzi that dropped into the building, or the shotgun shotgun Fallen Man, you can, but you'll be getting the sniper later in the game, anyway). Once in this building, you can not back out, so make sure you have all the ammunition and all you need OE. Continue through the small building and see three guards outside. Take them out, should be no problem. There is a checkpoint and is now in a perfect spot placed. Keep moving forward through the small nearby building. There is a man on patrol here, so take him out and then the rest of the enemies will begin firing at you as if you are terrified rage (or Avian Influenza). They will not stop, and if not, there's more to shoot. There is no way that you can get all of them just to get in, brandishing their weapons. Instead, go right to the end of the cemetery, and then all the way to the right as you can, to a fence. Blow up the barrels to knock it down, then continue through to the building of the right (sniper 1 of 2). They come from around the building, taking as many enemies as you can. Then simply run into the building and collect the sniper rifle. Now is just what we did before, but many enemies will come right into your little hideaway. You can snipe everyone, even the guards of the building, on the other side. There is no way to do this, so snipe as many as you can and then leave. AK anyone who approaches you and cross the bridge to the building next door (of sniper position 2 of 2). There should be some guards of this building, so take them out, and could have a man on the roof, unless you throw in construction. Once in this building, you need to make any reinforcements that come your way. Only the AK and you stand in the doorway. Since it is a bottleneck, and enemies that enter in the building will be cut as soon as you enter. There should be nothing hard for you. They come from the left and right of the cemetery, so the search. Once done, McCarver will tell you the ground is clear, that's your cue to leave. There's a guy on the roof of the building at the end of this cemetery, and a few others will you as you approach the building. Before entering the building, back to the sniper position 2 of 2. Behind him, right near the left wall of cemetery is a small hut. You will have to open any door with a shotgun. Inside will be the objective of weapons, the M203 grenade launcher and a target BM. The M203 can help a lot in these parts of the mission, so to swap your sniper rifle. This has a huge range of blood and can carry out the largest of the buildings. Ammunition to be found between the barricades next to the cabin. Continue in the house at the end and take the two guys who shoot from the windows. Inside the house is an Intel near the bed. Pickup and continue through the house. Blow away any door you will encounter. Falling into the basement and there is an evacuation in the soil as a safe. Follow the tunnels and take out the two enemies that get in your way. There is a health pack here if you're playing in easy or normal difficulty. Blow away any brick walls in his way or the M203 grenade, or lose ammunition AK. Now you are presented with one of the best sounding goals so far. "Sniper Alley Cross. "Sniper Alley. What a name. You have a choice now. Feeling confident? Read this paragraph. Feeling that it is better to play it insurance, or you are not too good at the game yet? Read the following paragraph. If you are unsure, then use the M203 instead of snipers they give you. Just run the light and you saw the flashes, aim at them and fire a grenade. Is radius of the explosion is so great that it can carry out multiple enemies and buildings at the same time. Continue round the corner and a guy will be in the final RPG. Once again, the fire of the M203 in it, but remember to give more air this time. You will be amazed at its distance. There's a guy right AK, which is well run with a grenade. Continue down the alley, and switch to the AK. There is an RPG at the end that can be changed to the M203, if desired. Both work almost in the same way, and do the same, though one is heavier, while the other has limited ammunition. Feeling like you're up to it? Then grab the sniper rifle. Remove the two enemies ahead of you with it (crouch to see them better) and then look around the corner with her head to see the type RPG. Take him out, and then type the upper-right AK. Continue down the alley, and switch to the AK. There is an RPG at the end that can be changed to the M203, if desired. Both work in much the same way and do the same, though one is heavier, while the other has limited ammunition. AK boys who are here, and take out the RPG type ahead, and the building in the distance left. There are also some enemies around of that building, to be drawn now, from a short distance, of course. There is an intelligence in the building here too. Continue back to where you got the RPG and the lane. It's pretty obvious you need go.The building also have to face now is your ticket out of this area of Sniper Alley. There is plenty stupid of the enemies that come out of the building. Although I am a big fan of pomegranates, this part calls for them to use them whenever possible. Note that you can kill them (or the area general terms) to make them explode faster. There are some tables inside, and between them you can find an AK-47 suppressor. There is no point, since the rest of the level is big confrontation, but it sounds really cool when with him in the fire. Go upstairs, and a Shotgun Man will drop. AK on the head. No room for error here. If kills you, you have to return to the top of Sniper Alley, who does not want to do at all. Continue up. There's a BM here. Continue in the adjacent room to find an Intel on the wall. No grenades and ammunition filled here, so use them. Download and go through the basement. A man is facing away from you and surveillance the objective of reconstruction for this level. Headshot and get behind the reconstruction. Continue out and you emerge in Sniper Alley part two, also known as Load of guys with RPGs. Continue straight and AK the guy in the distance. There is a small indent on her right, where you will see three types that can be taken easily. You to go around here, you can hop on the low wall. forward into a long corridor. Head left to a dead end to find a health pack. Head back in counterclockwise along the alley, taking all that comes your way. No RPG Man 1 in the building at the end of the alley. Use the M203 or your own RPG to reach it. Two or three guys get out of this building, so take them out. Once done, enter the building to find ammunition for RPG, an RPG, if you have one processor Intel and BM. Just as some ammo and a health package. Go back in the alley and turn left. RPG Man 2 is in the building at the end here. One type through here, and you'll see some in the top right too. Continue straight and turn right as the lane goes. A guy is going to be next to you on your left, so make sure you're ready for it. Continue through the alley and three enemies will appear on the small hill in front of you. You will notice the low wall that was found earlier. One or two enemies are firing from the hill to the left as well. You emerge into a huge battlefield. The enemies will start coming out. One type RPG to the right and two on the left. There is a great lack of coverage in this area, so we will find it difficult to carry them out. Pick out as much as you can from a distance, and then forward flight and the use of walls and cars as cover. Once all are done with a machine gun will appear at the end of the alley. Take him out with the RPG. Make sure the bag is black before firing. You'll know if you hit or not, and bursting into flames. There's more enemies to draw from the balconies the building, in the end, and a few others coming out of the door. Once completed, enter the building and the mission ends.
MrSIINCLAIIR’S RETURN 2 COD4 SNIPER 44-9GAMEPLAY((BLACK LABEL))1st game back
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