Analog Thumb

No items matching your keywords were found.

Analog Thumb
Analog Thumb

PSPs: Is it as Beautiful as it Looks?

The PSP has enjoyed a strong support that is rarely matched for a hand held console.  When you first see a PSP, you will probably immediately notice the screen.  The screen dominates the device, which takes a full two-thirds of the device.  For a hand held device, that is amazingly massive.  The PSP feels perfectly balanced between both hands, making it easier to play.  The screen is designed to be completely hypnotic, drawing any gamer completely into the world of the video or game that is playing.  The black color is only natural, since the PS2 was also made to be black.

The PSP, with battery, a memory stick, case, and everything else together weighs a very light ten ounces, less than a full pound.  This makes it much lighter than the old fashioned Gameboys and makes it easy to put in a jacket pocket.  One major problem that the PSP initially had, and still has some degree of issue with, is that the screen is a fine glossy screen and as a result, it is easy to leave fingerprints and various smudges.  Obviously most people aren't going to wear gloves to play video games, and even the most careful handling would still leave marks.

The front of the PSP has the directional pad on the left side, and the analog thumb stick below that.  The analog thumb stick is a complaint of some gamers, who say it's too far down, since there is no thumb support when you use it.  The PSP also features the basic circle, square, triangle, and x buttons any Play station gamer is already familiar with.  The left and right trigger buttons are at the top and are clear.  

The PSP console also has the added advantage of not just being for video games and gamers, but also for watching DVDs, as well.  The PSP seems to keep gaining in popularity, and has the natural advantage of being made by the Sony corporation is that they are not likely to go out of style any time soon.  The console remains popular with gamers, and its added benefits as a DVD player is keeping it popular.  One thing that may PSP fans keep pointing out is that the PlayStation Portable is like a shrunken version of a PlayStation 2, and that one does not lose any of the impressive gaming graphics and playability that usually must be sacrificed with a hand held system.

About the Author

How to do FADC in super street fighter 4?

I am in a fix as I wanna learn how to execute an ultra combo of an EX focus dash cancel.I play on a PS3 and I wanna learn how to do the metsu hadoken combo off a shoryuken cancel.At my best I can do the cancel after the shoryuken but I fail to give in the input for the ultra combo.My current controls are-

SQUARE-light punch
Y-focus attack
O-medium kick
X-light kick
L1-heavy punch
L2-heavy kick
R1-all punch
R2-all kick
I use the analog for moving instead of a D-Pad cause using the D-pad hurts my thumb after some time.Should I modify my controls for better results or is any other way to do it?Please help fast!

First off, the timing on this move need to be explained.

You can do two different ultras/supers from shoryuken. Right as the Shoryuken connects, you'll input the ultra almost immediately. It's hard to explain the timing, but it's right as Ryu's fist connects with the opponent. Once you get it once, you'll understand the timing better.

As for the focus dash cancel, this can be done when you catch opponent in the air with a shoryuken. Normally, you would want to use light punch shoryuken, as it is quicker in case you whiff, then focus dash cancel to QCFx2+All punches.

It still can be done while your opponent is on the ground though. This is going to be a little tougher since it has to have inpecible timing. Start with shoryuken, then cancel and double tap forward while the focus animation is lighting up. This is most likely where you are botching the combo. Once you see Ryu's feet touch the ground after hopping forward, then throw the ultra (QCFx2 + All P).

Get in practice mode, turn your ultra meter on all the time and practice the focus cancel dash to ultra. Once you can connect that, add the shoryuken and you got yourself a combo.

Only good/easy super/ultra use is a jumping medium punch to a super/ultra. This works really well when you have a jumpy opponent. You can even medium punch (air) to shoryuken> Focus cancel dash> Ultra/super.

As for a your controller set up:
If you're a serious SSF4 player and/or want to learn the game, do your self a favor get a joystick. Makes timing so much easier when you can hear your taps and actually feel the directions you want to input. If you still need to use the PS3 controller, I would recommend using the D-Pad over the analog sticks. The analogs have much more travel making your timing just that much harder. The button set up is fine, but experiment if you want to change it. It's what ever works best for you.

Let me know if I can explain something better or if you need any further instruction.

ProModz.com's +Insomnia+ COLOR CHANGING CONTROLLER!

Tags: , , , , , , ,

Comments are closed.